Generated from cl_pool.h with ROBODoc v3.2.3 on Sat Jan 18 07:05:18 2003

TABLE OF CONTENTS

  1. Component Library/Pool
  2. Component Library: Pool/cl_is_pool_inited
  3. Component Library: Pool/cl_pfn_pool_dtor_t
  4. Component Library: Pool/cl_pfn_pool_init_t
  5. Component Library: Pool/cl_pool_construct
  6. Component Library: Pool/cl_pool_count
  7. Component Library: Pool/cl_pool_destroy
  8. Component Library: Pool/cl_pool_get
  9. Component Library: Pool/cl_pool_grow
  10. Component Library: Pool/cl_pool_init
  11. Component Library: Pool/cl_pool_put
  12. Component Library: Pool/cl_pool_t

Component Library/Pool

NAME
    Pool

DESCRIPTION
    The pool provides a self-contained and self-sustaining pool
    of user defined objects.

    To aid in object oriented design, the pool provides the user
    the ability to specify callbacks that are invoked for each object for
    construction, initialization, and destruction. Constructor and destructor
    callback functions may not fail.

    A pool does not return memory to the system as the user returns
    objects to the pool. The only method of returning memory to the system is
    to destroy the pool.

    The Pool functions operate on a cl_pool_t structure which should be treated
    as opaque and should be manipulated only through the provided functions.

SEE ALSO
    Structures:
        cl_pool_t

    Callbacks:
        cl_pfn_pool_init_t, cl_pfn_pool_dtor_t
    
    Initialization/Destruction:
        cl_pool_construct, cl_pool_init, cl_pool_destroy

    Manipulation:
        cl_pool_get, cl_pool_put, cl_pool_grow 

    Attributes:
        cl_is_pool_inited, cl_pool_count 

Component Library: Pool/cl_is_pool_inited

NAME
    cl_is_pool_inited

DESCRIPTION
    The cl_is_pool_inited function returns whether a pool was successfully
    initialized.

SYNOPSIS
 uint32_t
cl_is_pool_inited(
    IN  const cl_pool_t* const  p_pool ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure whose initialization state
        to check.

RETURN VALUES
    TRUE if the pool was initialized successfully.

    FALSE otherwise.

NOTES
    Allows checking the state of a pool to determine if invoking member
    functions is appropriate.

SEE ALSO
    Pool

Component Library: Pool/cl_pfn_pool_dtor_t

NAME
    cl_pfn_pool_dtor_t

DESCRIPTION
    The cl_pfn_pool_dtor_t function type defines the prototype for
    functions used as destructor for objects being deallocated by a
    pool.

SYNOPSIS
typedef void
(*cl_pfn_pool_dtor_t)(
    IN  void* const         p_object,
    IN  void*               context );

PARAMETERS
    p_object
        [in] Pointer to an object to destruct.

    context
        [in] Context provided in the call to cl_pool_init.

RETURN VALUE
    This function does not return a value.

NOTES
    This function type is provided as function prototype reference for
    the function provided by the user as an optional parameter to the
    cl_pool_init function.

    The destructor is invoked once per allocated object, allowing the user
    to perform any necessary cleanup. Users should not attempt to deallocate
    the memory for the object, as the pool manages object
    allocation and deallocation.

SEE ALSO
    Pool, cl_pool_init

Component Library: Pool/cl_pfn_pool_init_t

NAME
    cl_pfn_pool_init_t

DESCRIPTION
    The cl_pfn_pool_init_t function type defines the prototype for
    functions used as initializers for objects being allocated by a
    pool.

SYNOPSIS
typedef cl_status_t
(*cl_pfn_pool_init_t)(
    IN  void* const         p_object,
    IN  void*               context );

PARAMETERS
    p_object
        [in] Pointer to an object to initialize.

    context
        [in] Context provided in a call to cl_pool_init.

RETURN VALUES
    Return CL_SUCCESS to indicates that initialization of the object
    was successful and initialization of further objects may continue.

    Other cl_status_t values will be returned by cl_pool_init
    and cl_pool_grow.

NOTES
    This function type is provided as function prototype reference for
    the function provided by the user as an optional parameter to the
    cl_pool_init function.

    The initializer is invoked once per allocated object, allowing the user
    to trap initialization failures. Returning a status other than CL_SUCCESS
    aborts a grow operation, initiated either through cl_pool_init or
    cl_pool_grow, and causes the initiating function to fail.
    Any non-CL_SUCCESS status will be returned by the function that initiated
    the grow operation.

SEE ALSO
    Pool, cl_pool_init, cl_pool_grow

Component Library: Pool/cl_pool_construct

NAME
    cl_pool_construct

DESCRIPTION
    The cl_pool_construct function constructs a pool.

SYNOPSIS
void
cl_pool_construct(
    IN  cl_pool_t* const    p_pool );

PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure whose state to initialize.

RETURN VALUE
    This function does not return a value.

NOTES
    Allows calling cl_pool_init, cl_pool_destroy, and cl_is_pool_inited.

    Calling cl_pool_construct is a prerequisite to calling any other
    pool function except cl_pool_init.

SEE ALSO
    Pool, cl_pool_init, cl_pool_destroy, cl_is_pool_inited

Component Library: Pool/cl_pool_count

NAME
    cl_pool_count

DESCRIPTION
    The cl_pool_count function returns the number of available objects
    in a pool.

SYNOPSIS
 size_t
cl_pool_count(
    IN  cl_pool_t* const    p_pool ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure for which the number of
        available objects is requested.

RETURN VALUE
    Returns the number of objects available in the specified pool.

SEE ALSO
    Pool

Component Library: Pool/cl_pool_destroy

NAME
    cl_pool_destroy

DESCRIPTION
    The cl_pool_destroy function destroys a pool.

SYNOPSIS
 void
cl_pool_destroy(
    IN  cl_pool_t* const    p_pool ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure to destroy.

RETURN VALUE
    This function does not return a value.

NOTES
    All memory allocated for objects is freed. The destructor callback,
    if any, will be invoked for every allocated object. Further operations
    on the pool should not be attempted after cl_pool_destroy
    is invoked.

    This function should only be called after a call to
    cl_pool_construct or cl_pool_init.

    In a debug build, cl_pool_destroy asserts that all objects are in
    the pool.

SEE ALSO
    Pool, cl_pool_construct, cl_pool_init

Component Library: Pool/cl_pool_get

NAME
    cl_pool_get

DESCRIPTION
    The cl_pool_get function retrieves an object from a pool.

SYNOPSIS
 void*
cl_pool_get(
    IN  cl_pool_t* const    p_pool ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure from which to retrieve
        an object.

RETURN VALUES
    Returns a pointer to an object.

    Returns NULL if the pool is empty and can not be grown automatically.

NOTES
    cl_pool_get returns the object at the head of the pool. If the pool is
    empty, it is automatically grown to accommodate this request unless the
    grow_size parameter passed to the cl_pool_init function was zero.

SEE ALSO
    Pool, cl_pool_get_tail, cl_pool_put, cl_pool_grow, cl_pool_count

Component Library: Pool/cl_pool_grow

NAME
    cl_pool_grow

DESCRIPTION
    The cl_pool_grow function grows a pool by
    the specified number of objects.

SYNOPSIS
 cl_status_t
cl_pool_grow(
    IN  cl_pool_t* const    p_pool,
    IN  const uint32_t          obj_count ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure whose capacity to grow.

    obj_count
        [in] Number of objects by which to grow the pool.

RETURN VALUES
    CL_SUCCESS if the pool grew successfully.

    CL_INSUFFICIENT_MEMORY if there was not enough memory to grow the
    pool.

    cl_status_t value returned by optional initialization callback function
    specified by the pfn_initializer parameter passed to the
    cl_pool_init function.

NOTES
    It is not necessary to call cl_pool_grow if the pool is
    configured to grow automatically.

SEE ALSO
    Pool

Component Library: Pool/cl_pool_init

NAME
    cl_pool_init

DESCRIPTION
    The cl_pool_init function initializes a pool for use.

SYNOPSIS
cl_status_t
cl_pool_init(
    IN  cl_pool_t* const        p_pool,
    IN  const size_t            min_count,
    IN  const size_t            max_count,
    IN  const size_t            grow_size,
    IN  const size_t            object_size,
    IN  cl_pfn_pool_init_t      pfn_initializer OPTIONAL,
    IN  cl_pfn_pool_dtor_t      pfn_destructor OPTIONAL,
    IN  const void* const       context );

PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure to initialize.

    min_count
        [in] Minimum number of objects that the pool should support. All
        necessary allocations to allow storing the minimum number of items
        are performed at initialization time, and all necessary callbacks
        invoked.

    max_count
        [in] Maximum number of objects to which the pool is allowed to grow.
        A value of zero specifies no maximum.

    grow_size
        [in] Number of objects to allocate when incrementally growing the pool.
        A value of zero disables automatic growth.

    object_size
        [in] Size, in bytes, of each object.

    pfn_initializer
        [in] Initialization callback to invoke for every new object when
        growing the pool. This parameter is optional and may be NULL.
        See the cl_pfn_pool_init_t function type declaration for details
        about the callback function.

    pfn_destructor
        [in] Destructor callback to invoke for every object before memory for
        that object is freed. This parameter is optional and may be NULL.
        See the cl_pfn_pool_dtor_t function type declaration for details
        about the callback function.

    context
        [in] Value to pass to the callback functions to provide context.

RETURN VALUES
    CL_SUCCESS if the pool was initialized successfully.

    CL_INSUFFICIENT_MEMORY if there was not enough memory to initialize the
    pool.

    CL_INVALID_SETTING if a the maximum size is non-zero and less than the 
    minimum size.

    Other cl_status_t value returned by optional initialization callback function
    specified by the pfn_initializer parameter.

NOTES
    cl_pool_init initializes, and if necessary, grows the pool to
    the capacity desired.

SEE ALSO
    Pool, cl_pool_construct, cl_pool_destroy,
    cl_pool_get, cl_pool_put, cl_pool_grow,
    cl_pool_count, cl_pfn_pool_init_t, cl_pfn_pool_dtor_t

Component Library: Pool/cl_pool_put

NAME
    cl_pool_put

DESCRIPTION
    The cl_pool_put function returns an object to a pool.

SYNOPSIS
 void
cl_pool_put(
    IN  cl_pool_t* const    p_pool,
    IN  void* const         p_object ;
PARAMETERS
    p_pool
        [in] Pointer to a cl_pool_t structure to which to return
        an object.

    p_object
        [in] Pointer to an object to return to the pool.

RETURN VALUE
    This function does not return a value.

NOTES
    cl_pool_put places the returned object at the head of the pool.

    The object specified by the p_object parameter must have been
    retrieved from the pool by a previous call to cl_pool_get.

SEE ALSO
    Pool, cl_pool_put_tail, cl_pool_get

Component Library: Pool/cl_pool_t

NAME
    cl_pool_t

DESCRIPTION
    pool structure.

    The cl_pool_t structure should be treated as opaque and should be
    manipulated only through the provided functions.

SYNOPSIS
typedef struct _cl_pool
{
    cl_qcpool_t             qcpool;
    cl_pfn_pool_init_t      pfn_init;
    cl_pfn_pool_dtor_t      pfn_dtor;
    const void              *context;

} cl_pool_t;

FIELDS
    qcpool
        Quick composite pool that manages all objects.

    pfn_init
        Pointer to the user's initializer callback, used by the pool
        to translate the quick composite pool's initializer callback to
        a pool initializer callback.

    pfn_dtor
        Pointer to the user's destructor callback, used by the pool
        to translate the quick composite pool's destructor callback to
        a pool destructor callback.

    context
        User's provided context for callback functions, used by the pool
        to when invoking callbacks.

SEE ALSO
    Pool